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Are his Storm Cup days coming to an end, or just beginning? Cheat: "Secure Stadium" Stadium events will not occur. Yoshi needs to do whatever it takes to find a way back and win the game!

The odds are against the dark horse, but anything can happen with the all-powerful Megastrike! Cheat: "Power Shortage" - Electric fences are disabled.

Can he topple the Pink Powerhouse and set the record? Only time will tell! Cheat: "Field Tilt" - The field slants down towards the player who is on the losing hand. The greater the score difference, the more it slants. Both of the teams have taken a beating, leaving each side with only the Captain and a trusted Sidekick. With the trophy on the line, which team has enough left in the tank to take home the title?

Cheat: "Always White Ball" - The ball always has a white glow, meaning that every time it's shot, it will go at max speed and power. Bowser Jr. But the league has handed down a harsh penalty to Bowser Jr.

He cannot use powerups in the final, as he was found guilty of sabotaging them in his semi-final victory. Can this little pest win the Mushroom Cup with no powerups? Not only does his team need seven goals to set the record, but they also need to win over Yoshi to qualify for the next stage of the Star Cup!

Will Diddy make history, and advance to the next round as well? This also unlocks the Unlimited Power Ups cheat, which makes players automatically receive new items every few seconds. There are unused texture files found in the game's ISO containing alternate colors for Princess Peach and her team.

These alternate colors depict Peach and her team as light blue and yellow. From the Super Mario Wiki, the Mario encyclopedia. Optical disc. Digital download. Wii Remote and Nunchuk. Princess Peach. Retrieved July 21, Meta categories: Featured articles Articles that need more media Pages with audio files Citation needed New link needed.

In other languages Deutsch Italiano. Mario Strikers Charged. North American box cover For alternate box art, see the game's gallery. ESRB :. PEGI :. CERO :. ACB :. USK :. Wii: Optical disc Wii U: Digital download. Wii: Wii Remote and Nunchuk. Character Type: Balanced Description: A mix of fitness, speed, and power, Mario brings heart and determination to every match!

His ability to become Super Mario can really change the face of any game! Mega Strike: Mario turns into a fiery Metal Mario , then swings his leg behind his head, once done, he swings back his leg, kicking the ball with full force, mashing it towards the goal. Super Ability: Super Mario! Size: Medium Deke: Mario rolls forward a short distance. Uniform: Mario wears red armor with white and blue accents. Team Number: 1 Away Entrance: Mario runs up to the opposing sidekicks, tips his hat combatively, then says, "Oh yeah!

Character Type: Balanced Description: Luigi is a well-balanced leader who can harness his super ability to grow and crush the competition! A top pick for any team! Mega Strike: Luigi jumps high into the air. He waves his arms around as the ball floats around him, leaving an electric trail. Now electrified, he focuses his hands in front of the ball, then outstretches both of his arms, an in a thunder-like sound, launches the ball towards the goalie.

Deke: Luigi hops forward a short distance. Uniform: Luigi wears green armor with blue and white accents. Luigi, Come on! Home Entrance: Luigi falls into the stadium in a similar way to Mario, but, after landing, he adjusts his cap slightly and says "Luigi! Character Type: Playmaker Description: Peach's passing skills are second to none and she is extremely quick! Her on-field play can leave her opponents feeling a little camera shy!

Mega Strike: Peach jumps up as she sprouts wings and a giant crown that looks like a halo. She then curls up in a protective position before shooting the ball towards the goal by emitting a powerful flash. Super Ability: Freeze Frame! She can jump over the opponent with it. Uniform: Peach wears pink gear with light yellow and blue accents. Team Number: 10 Away Entrance: Peach gets up from crouching position and struts forward the field in a suggestive manner, saying "Come on, bring it!

Mmm hmmm! Home Entrance: After falling from above Peach lands in a crouched position and says, "Princess -- Peach! Theme: Techno. Her crystal ability can shield her efforts and devastate opponents. Mega Strike: Daisy jumps up high into the air with the ball.

She then raises her hand charging crystals into her clenched fist, and punches the ball straight towards the goal emitting shining crystals throughout the Mega Strike.

Super Ability: Crystal Smash! Deke: Daisy makes a spin and then disappears to move forward a little, then she appears again, just like Dry Bones. How far she moves ahead depends on the ball's color. Uniform: Daisy wears orange gear with cyan, white, and yellow accents.

Uniform: Daisy wears emerald green gear with orange, white, and yellow accents. Team Emblem: Signature cyan and yellow daisy emblem. Then she gets in a boxing stance and says, "C'mon! Shortly after she strikes the stance there will be a sound effect from a real boxing match bell. Home Entrance: Daisy falls to the ground, grunts, and exclaims "C'mon! Character Type: Balanced Description: Yoshi is a captain that brings a balanced attack to each game! He can also egg his way to a megastrike when needed!

Mega Strike: Flutter jumping to reach the ball, Yoshi's head gets red and he sprouts wings as if he had eaten a Blue Shell before breathing in air and shooting the air on the ball, shooting it towards the goalie. Super Ability: Egg Roll! Size: Medium Deke: Yoshi will quickly flutter jump forward a small distance.

Uniform: Yoshi wears green gear with white and blue accents. Team Emblem: Signature Yoshi Egg but with wings. Home Entrance: Yoshi falls out of the sky, and when he lands, he looks up at the ball, then raises his foot like he is ready to shoot the ball at his maximum and growls. Theme: Energetic Broadway. Character Type: Offensive Description: Wario can really be a gas on the field confusing his opponents!

He may be slow, and not very physical, but Wario can score at will and set up teammates in a flash! Mega Strike: Wario jumps into the air. Sucking in large amounts of air that almost seem to form a small tornado, he swells up to balloon size and gets a pink face.

After rearing back slightly, he unleashes all the air full force into the ball, resulting in a fiery explosion. Deke: Wario yells "Butt smash! This is based on his butt stomp move from the Wario Land series. Uniform: Wario wears yellow armor with purple accents. Team Number: 00 Away Entrance: Wario jumps in and moves his finger across his throat to signify the opposing team's going down. Home Entrance: Wario sings to his theme at the way down and belly-flops into the ground, getting stuck.

He quickly pulls out his head and looks angrily at the ball. Theme: Polka. Character Type: Defensive Description: Waluigi is quick and can land some damaging hits over the course of a game.

He has the ability to put a wall between himself and opponents when the time is right. Mega Strike: Waluigi leaps high into the air and forms a deep red vortex behind him before whipping the ball with what appears to be a whip made of a long thorn bush stem.

Deke: Waluigi holds the ball in his hands, and teleports forward a small distance. This can be used to fool the goalie quite easily. Uniform: Waluigi wears purple armor with black accents. Team Number: 0 Away Entrance: Waluigi jumps in and makes a funny face at the opposing team, then crosses his arms and looks to the side. Home Entrance: Waluigi plummets to the ground face down yelling with an outstretched fist facing downwards and strikes a pose, saying "Oh, yeah!

Strong, fierce, and ill tempered, DK can smash the stadium into peices and send other players flying with his devestating Thunder Wham!

Mega Strike: Once in the air, Donkey Kong gathers electricity in his arms and claps the ball, hurling it towards the goalie. Super Ability: Thunder Wham! Size: Large Deke: DK pounds his chest, creating small sound waves around him that knock out nearby opponents. Uniform: DK wears golden armor with green and red accents. Team Number: 55 Away Entrance: DK pounds his chest, then smashes a fist into the ground and then makes monkey sounds. Home Entrance: Falling from the sky, DK shakes the field upon impact and stares down his opponent, growling.

Theme: African Drums. Character Type: Power Description: With huge blasts and ground-shaking hits, Bowser's strengths lie in shooting and defensive play.

His fire storm has the power to burn the compitition! Mega Strike: Bowser jumps into the air, spins around once holding the ball as his claw extensions and spikes grow, his hair turns to fire, and his eyes glow yellow-white. He then throws the ball at the goalie with terrifying speed. Deke: Bowser hides in his shell, which knocks out anybody who runs into him. Uniform: Orange armor with green accents. Uniform: Yellow Team Emblem: Flaming spiked wristband.

Team Number: 66 Away Entrance: Bowser roars very hard and sticks his claws into the air. Bowser then roars again, spewing fire while he's at it.

Home Entrance: Bowser falls, arms outstretched, lands and roars very hard and sticks his claws into the air. His roar can shrink the opposition's chance of winning! Mega Strike: Bowser Jr. As the background turns green, his head swells up slightly, his wristbands explode, his tail grows and he suddenly opens his mouth to release sonar waves Similar to his Super Ability , which hit the ball and send it flying. Super Ability: Sonic Roar! Size: Medium Deke: Bowser Jr.

Uniform: Orange Alt. Uniform: Yellow Team Emblem: Spiked wristband. He tries to breathe fire, but there will only be a small flame, and he tries to roar, hardly anything comes out. He then frowns and simply says "Grrr" and "Roar. Theme: Surf Rock. But watch out, he can remove a player from the game when he gets the chance! Mega Strike: Diddy jumps high into the air, and as the background turns orange he holds his hands together, crosses his legs and closes his eyes, as if he is chanting.

He then touches it with the tip of his tail, and the ball goes flying. Super Ability: Red Card! Size: Small Deke: Diddy backflips over opponents. Uniform: Yellow and red Alt. Uniform: Purple Team Emblem: Star logo. Team Number: 5 Away Entrance: Diddy holds a banana in a threatening way while making angry sounds and hitting it against his hand. Home Entrance: Diddy dives down with an angry look on his face and pounds the ground quickly. Theme: Hindustani Classical. Petey is a powerful plant able to make big shots and even bigger hits.

He can muddy a team's game plan in the blink of an eye! Mega Strike: A flower comes up underneath Petey, and closes Petey in its bulb. The flower grows extremely high, and, when it has reached the top, bursts open, as Petey bends back and spits the ball out of his mouth at full force. Super Ability: Mud Slinger! Size: Large Deke: Petey roots himself quickly, allowing him to thrash his head back and forth violently, knocking out anybody who hits it and releasing dandelion fluff.

Uniform: A red helmet with red armor. Uniform: A yellow helmet with yellow armor. Team Emblem: Petey's head. Team Number: 4 Away Entrance: Petey falls onto the field and unfolds like a plant's bulb.

He then laughs at the opposing sidekicks after barking loudly. Home Entrance: Petey plummets into the field, completely curled up into a ball, and, after hitting the ground, unfolds like a plant's bulb and roars like a lion. Theme: Calypso. Info: An offensive powerhouse, this sidekick has incredible skills at both passing and shooting. But while he can help score, his ability to defend against goals is lacking, given his slow running and poor hitting ability.

His Hammer Throw sends goalkeepers diving for cover. Theme: A fast-paced cover version of Charged's main theme song. Info: An excellent passer and quick on his feet, Toad is a great addition as a set-up player for any team.

Defensively, Toad has trouble getting the ball back for his squad and needs to be close to the net for his shots to be effective. Watch out for his Fire Meteor, it's sure hot to handle. Theme: Funk rock and Techno remixed tune. Info: A Strikers veteran. Koopa is a well balanced player that has average skills in all areas of the game. He is a wise choice for any team looking for an all-around player. His Shell Smash can send any goalie into a daze, creating a great scoring chance.

Theme: Euro reggae remix. Info: This hard-hitting power player lands some of the biggest bone-rattling hits ever seen on the Strikers field. Birdo's shooting is also feared by many goalkeepers, as she can score at will. Her Extreme Egg can beat any game, resulting in quick goals. Theme: A piano ballet rearrangement of "The Turkish March". Info: This ghost can fly up and down the sidelines with great speed, using precise and accurate passing to lead his team to victory.

His long-distance shots are quite weak though and his hits are not very powerful. If Boo gets a chance, he can Possess the ball and score at will. Boo will become transparent after doing this deke and will not be able to use the deke again until he becomes opaque once more. Info: A defensive specialist. Dry Bones is fast and packs a punch of power when he hits an opponent.

But when this guy has the ball he is fairly weak, with poor shooting and passing skills. If Dry Bones gets enough room, he can deliver a shot known as the Shocker! The distance he teleports is dependent on what color the ball is. A white ball will allow Dry Bones to teleport far enough to get past Kritter with little trouble.

The ball loses its charge when this deke is used. Info: A power player. Monty Mole can shoot the ball incredibly well and throw some of the biggest hits ever seen on the pitch. His slow waddling run and weak passing make him more vulnerable to losing possession when he has the ball.

Find the right distance for his Dirt Drill and score at will! Theme: A fast paced tune. Info: A well balanced player. Shy Guy has average abilities in all areas of the game. Teams looking for a true team-player need look no further than this player. Theme: A piano tune, with some sirens at some points. Resembling the grass stadiums in the previous game, The Vice features the famous electric fence that protects the audience from flying balls, items, rubble, and even fans.

Based on this stadium, the sport appears to have grown in popularity, as there are countless hundreds of fans cramming themselves in and craning their necks to see the game. The seating areas are metal-themed, with structures resembling giant Warp Pipes. Electric Fence. If an attack pushes a player out of bounds, he or she will be caught in this invisible wall and electrocuted. After falling back to the ground, characters twitch a while before returning to play.

A dark, ominous course, Thunder Island is also one of the most dangerous. Located on the top of an island amid foggy waters, players who move or are pushed out of bounds are not stopped by an electric fence. Instead, they tumble down the cliff and appear on the center of the field shortly after. Matches are played during thunderstorms, increasing the danger. Audience members sit safely in seats attached to the cliff of a nearby island. Sometimes a heavy storm will start.

It is not uncommon for Cheep-Cheeps , cows, and tractors to fly across the field. The wind also pushes players, making moving around either slower or quicker, depending on the direction it blows in. The standard electric fence is also missing along the lengths of the field, characters that get too close to the edge will simply fall off, only to come back with the next storm.

Set in the middle a desert and built around ancient ruins. Giant stone Thwomps guard the middle horizontal section of the field. While players may use the sides to avoid danger, the sand on the sides prevents the fast pace typical to other fields.

This course does not feature seating for fans due to the surrounding pillars and the structure that resembles a Mayan temple. Thwomps and sandpits. Eight Thwomps randomly drop down around the center of the stadium periodically.

They come down when there is a small shadow of a circle and someone walks across it. Around the edges of the stadium are large lots of sand - moving in the sand is slower than moving under the Thwomps. Thwomps may score goals if they come crashing down on the ball, crediting a random player of the scoring team, much like scoring on one's own goal does. Shells can be accelerated rapidly in the same way. This course does not feature seating for fans.

This field is made of dark rock. Lava glows through holes in the field to act as boundary markings and field lines. Lava surrounds this field.

What looks like mechanical or castle pillars surround it. It is unlocked by beating Bowser Jr. Periodically, balls of lava will jump out of the pool and fall onto the field. When this happens, a large circle of fire spreads on the ground around it, burning everybody who runs into it and stunning them temporarily. If the ball hits the circle of fire, it will bounce around, fully charged, until it hits solid ground again.

The Wastelands are set in a strange purple-colored landscape, where it is constantly snowing. Mechanical Bloopers are set around the edge as decorations. Ice, lightning, electric fence. Because of the constant snowfall, the ground is slippery. Every now and then, the screen will darken, and lightning bolts will hit random places on the field The lightning always hits close to the ball and on the third strike, it will hit the ball, stopping it completely while charging it.

When this happens, the wind will also blow players around slightly, like on Thunder Island. There is also an electric fence on this course. Set inside a gigantic canyon The field itself is in a part that's under an overhanging rock , the Crystal Canyon field has large orange crystals set around it. It is unlocked by beating Diddy Kong in Crystal Cup 's finals. Although the course itself is under an overhang, beams of sunlight will be refracted and focused off the crystals around the pitch.

After every goal that is scored, these beams will hit one or two players on each team, knocking them out for such a long time, that they cannot play until the next goal is scored. Captains can also be disabled. A field made of dirt, this course becomes a muddy mess during rainstorms. In the center of the field is one drainage pipe, where all the dirt travels. The mud not only makes players move more slowly, but it will also slowly move them towards the center of the field. The mud may also stop the ball from rolling.

The drainage pipe is sealed, so any players cannot fall in. The Stormship Stadium is a giant metal platform, inside a giant metal ship with an open center. It resembles the ship at the beginning of the intro. It is unlocked by beating Petey Piranha in Strikers Cup 's finals. Electricity and tilting. Running along the floor are several small slits.

Periodically, thunder will strike the center of the platform, and lightning will randomly travel along with two or three of these slits.



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